![]() The dreadnough indeed has an unfavorable matchup. If i´m a rogue simply charm units early game and shadow stalkers in the end. A necro does takes a while to start snowballing, but shift from snowball to avalanche faster than the warlord. ![]() If i´m a necro my units will be gold ranked faster so really no problem. For a warlord damage to the economy are harder to take and in general catastropic. If i´m an Archdruid or a Sorceror i can position better units via summon right where i can cause the most damage. If i´m a theocrat, i´ll get gold rank on my support units way faster, can convert anything up to the warbreed with the exception of the berserker or the manticore On PVP i consider the most difficult to overcome is age of deception. In my opinion, all the ultimate spells are OP depending on when are cast. Isn't this too much? I find these side effects utterly ridiculous. this spell causes, if I understand, units to instantly become elite, so we have baby krakens who become krakens, reed serpents from dwellings who become king reed serpents, lesser elementals from wild magic who become elementals, storm sisters who become stunning weapons, etc. Not even counting the elite manticore riders. I always win before that but yes it does look overpoweredĪge of Magic: powerful but not overpowered, two spells summons per turn does not change the game by itself ![]() The Great Mobilization: powerful but again it buffs the machines, it does not change the game completelyĪge of Death: this one i never used. Is this global spell utterly overpowered? Let's take a look at the final spells:Īge of Deception/Dark Pact: overpowered but required by the nature of the rogue's gameĪrmageddon: powerful but not overwhelming, it doesn't stop the healing abilties that most stacks have by that time, 80% spirit weakness also not too bad considering many have spirit resistance
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |